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Lowering the Fingeance Skill Floor

Last week, a fan of ours decided to play Fingeance using only his right hand. Surprisingly, he did very well throughout the campaign (albeit on easy mode)! It immediately dawned on me how much decreasing the skill floor in Fingeance has helped with approachability and accessibility. Apparently Fingeance is one hand friendly… #gamedev #indiedev pic.twitter.com/gIDGFoNSQW —…
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Fingeance at The Bit Run in Minneapolis

Escape Industries and Fingeance will be at The Bit Run in Richfield this Sunday, July 31st! The Bit Run is the world’s first video game themed run/walk, and we’re honored to have Fingeance shown this year. The course is a 4K or 8K dash through Richfield Veterans Park, with video game themed challenges spread throughout the…
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The Comic Book Aesthetic

Since we first started working on Fingeance, I have had two personal goals in mind. I wanted the game to be accessible enough that you can jump in and have fun without knowing anything about the game. I also wanted to really sell the comic book aesthetic of the game, since games are really popular,…
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A Shocking Reveal: Sparky!

In our recent demo release, we added in a few unexpected features. There were weird new bosses, a secret difficulty level, and of course, unlockable characters. You might have come across a few already. One character is Spike, the tanky turtle who Lane’s talked about a bit, but the other’s more of a mystery. Sparky,…
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Megaturret Upgrades

Phew! Releasing the demo took a lot out of us. This week, we are back at it again, making new content. Even as we go forward, though, we’re constantly looking back and improving old work. This past week I had the chance to update the Megaturret. Out with the old The old Megaturret design was… functional?…
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Leveling Up in Fingeance

Leveling up. For some, it’s the best feeling in gaming. In a flash, you’re bigger, stronger, better at everything. If you’ve ever pulled an all-nighter to ding in EverQuest or logged into WoW just to burn rest experience, you’ll agree when I say that leveling is a pleasure, and addiction, and a way of life.…
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Gil Gets Greater Gadgets, and More!

Intelligent, inquisitive, and maybe just a bit paranoid (but is it paranoia if half the ocean wants you dead?), Gil has always had a reputation as a straight-shooter. Over the last year of Fingeance design, we’ve tried to give Gil abilities that reflect this straightforward, sharpshooting persona. In building Gil’s kit, we’ve tried to keep…



