• Beginner Level Creations

    • Stephen McGregor
    • Design
    • 22 May 2015

    In preparing for Fingeance’s demo release (out June 1st!), I’ve been updating older chunks and creating a new beginner level as an introduction to the game for newer players. If you’ll bear with me, I’d like to go over what a beginner level for Fingeance looks like.

    Start of the level is completely devoid of enemies.

    Start of the level is completely devoid of enemies.

    Right in the beginning, the player is dropped into an empty ocean. The players won’t see an enemy for several seconds, and will not be in danger of taking damage even if they don’t move for quite a while. This allows the players to experiment with the controls before having to deal with any consequences. A beginner can feel free to make mistakes, spam their gadget, shoot off into nothing, and be safe from any enemy retaliation.

    Beginner Level 2

    After the introduction, players are introduced to the simplest enemies in the game, Mini-guppies, in an easy to deal with pattern. The guppies are placed in such a way to encourage movement. Players with an understanding of the game will move downwards while shooting to hit each of the first group of guppies. Beginner players (who maybe don’t fully grasp shooting) will be able to easily avoid the guppies.

    Capture2

    A wall of guppies follows after. These guppies are a little harder to avoid, but still easy enough to deal with. It’s a more interesting enemy pattern for all players, new or old, to go through.

    Bullets 101

    Bullets 101

    20 seconds into the level, the players are introduced to the first shooting enemy, Guppy Gunners. Beginner players can avoid these by slipping between its shots. More advanced players will power through them.

    Capture5

     

    Part way through the Guppy Gunner section is a Treasure Chest. This is meant as a reward for more advanced players by giving them extra scrap for avoiding or killing the gunners. Beginner players can avoid the Treasure Chest without having to worry though, as it is not a requirement.

    Beginner Level 6

    Afterwards is an intro to the turrets. Some of the chunks in the game play out somewhat like an obstacle course, so this is a small taste of that for beginners. Note the Treasure Chest in an inconvenient location.

    Beginner Level 7

    Here is a more advanced version of a turret pattern. The turrets are set up so that the level is split into three different lanes. Teams can split up and access each of the lanes, and can easily hit all of the upcoming enemies. Advanced players can slip between each lane too, if they’re up to the challenge.

    Beginner Level 8

    Near the end of this level, right before the boss encounter, is another Treasure Chest. It’s a little difficult to grab for beginners, but it’s a nice heal for more experienced players before the boss.

    Beginner Level 9

    The boss of this beginner level is another fairly simple encounter (compared to other boss encounters in the game) with a simple “target furthest player” attack pattern. An easily exploitable pattern for advanced players, and a manageable threat for beginners.

    That’s one of the beginner levels we’ve got going for the demo release. The beginner levels (at least for the demo) work differently from chunks because we wanted more control over how players experienced it. Each level will be randomly chosen when the team starts the game.