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What a productive week! Since last Wednesday, we’ve been on a roll making new parts for Fingeance. I guess showing your game off to a group of kids has that effect. Character Select Screen Charles has redesigned the character select menu. It took him a few days, but it turned out really nice. Check it […]
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As I stated in an earlier post, the shop menu has been a huge problem for players. It was too complicated. Figuring out the function and relative power of each part was a nightmare. Since then… we’ve made a lot of progress. Animating the Shop Menu One of the problems of the old shop was […]
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The shop has been a major problem for players for some time now. When the player is first shown the shop, a bunch of info is thrown at them: items available, item descriptions, item costs, etc. It was a very intimidating view. This is especially true when there are more than one player playing. So […]
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Animations are so nice. Boy, and I thought just lighting added a lot. Things in Fingeance are really shaping up nicely. Thanks everyone for your feedback and input, we have added so much because of it. The last few days before our last major update we have been bug fixes and updateing. But I was […]
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Oh boy, this post is going to be interesting. I am going to be showing off the evolution of art that Fingeance has had over the past year. I want to preface this by saying I didn’t really know how to make comic book art/ ink art digitally beforehand and didn’t know how to use […]
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This past week I have been working on some concept art that I alluded to last week, but I created some failed concept art instead… Before I get into it I haven’t really been able to work that much on them so is some leeway there, but that being said, I still failed pretty hard. […]
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Over the past week I have been learning new things more than I have been doing. The only thing I have to show is that I am working on some new concept art of the characters, starting with Finn. It is really important that you draw your character in multiple poses before you put in […]
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Recently, I have been working on reworking how the menu system works in the game (yeah, I also code as well). So I thought I would take the opportunity to show what the menu actually looks like in its current iteration. The splash screen has a simple animation where the all the characters slide in […]
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One thing that I feel doesn’t get the recognition it deserves is lighting, and up until recently I didn’t give it that either. Lighting can really effect the mood and tone of a setting, changing something from looking friendly and approachable to menacing and repulsive. Again up until recently I didn’t really give it much […]
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It’s time to dive into the characters of Fingenace! They make up an interesting bunch where everyone brings something to the table. So let’s take a look: Finn Finn is a hot headed fish out for vengeance! He is the leader of the group… or at least he tries to be. He is intelligent but […]
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