Over the past week I have been working on a variety of things, but the biggest thing I was able to do was make some musical strides for Fingeance. As I have mentioned before in a previous post, I didn’t have much of an idea for the type of music that Fingeance should have. Trying to figure out what best fit Fingeance was tough, we wanted something that sounded like it was from the ocean or underwater. But we didn’t want the players to fall asleep while playing the game, largely due to “underwater” music is on the other end of the spectrum from “intense/battle” music. In the many soundtracks that I looked to for inspiration, the underwater level theme was a lot more relaxed compared to the other themes.
So it was tough to figure out the right balance between both sounds. But I think I figured something out, have a listen:
As you can see it is still reminiscent of the previous version that I posted, but there are some key differences. Besides the fact that I spent more time making the song sound “good” as a mix than I did with the previous one, I changed up the drums to fit more with tone of all of the other instruments. One of the biggest things that really helped keep the song diving was adding in the hi-hats. Those are probably the single most important change that I added in from last time. The other major change is adding in a chiptune melody to the song. I thought that the song was missing something and I wanted to try and blend some chiptune in the song I think that it turned out great.
Of course the song is still a work in progress, but it is getting closer and closer to what I feel the tone of the music should be. I also am going to being working on making the main theme (not just the in level song) of the game. It is a bit weird for me to work on the level theme first, but I felt like I had more ideas for that than the overarching theme. We’ll see how it all goes in the end.
And you will be able to experience both songs and more on June 1st as our demo is being released then! Remember to check back often for more updates on the demo and mark your calendars for June 1st!